Special, Hazard
Apply a Hazard to an enemy row that deals 2 damage to all units on contact.
Cursed, Doomed, *Move
Spying. Move to a random row and deal 1 damage to all other units on it on turn end.
Cursed, Doomed, *Deathwish
Spying. Deathwish: If it's the opposite player's turn, Spawn a Bear on a random row on the opposite side.
Machine, Doomed
Spying. Damage all other units on its row by 2 and Banish self on turn end.
Doomed, *Deathwish
When Consumed, boost Consuming unit by 4. Deathwish: Spawn a Harpy Hatchling on a random row.
Tactic, Special
Boost all damaged allies under Hazards by 2 and clear all Hazards from your side.
Doomed
Spying. After 2 turns, destroy all the other Lowest units on the row and Banish self on turn end.
Special, Boon
Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start.
Wild Hunt, Soldier
Increase the damage dealt by Biting Frost on the opposite row by 1.
Mage
Return 2 Bronze or Silver cards from either graveyard to their respective decks.
Cintra, Witcher
Whenever this unit is Discarded or destroyed, return it to your deck and Strengthen it by 3.
Soldier, Kaedwen, *Crew
Resurrect on a random row with 1 power on turn end. Crew.
Officer
Reveal up to 2 of your cards, then Reveal the same number of your opponent's randomly.
Soldier
Reveal a random card in your hand, with priority given to Bronze, then Silver, then Gold. 2 Armor.
Spying. Single-Use: Draw 2 cards. Keep one and move the other to the bottom of your deck.
Clan Brokvar, Cursed
Spying. Single-Use: Look at 2 cards from your deck. Draw one and Discard the other.
Elf
Spying. Single-Use: Draw a special card and a unit. Keep one and return the other to your deck.
Beast, Cursed
Deal 10 damage to self. Reduce the damage inflicted by 2 for each Beast you played this match.
Machine, Clan an Craite
On turn end, Strengthen the unit to the left by 1, then deal 1 damage to the unit to the right. 5 Armor.
Dwarf
Choose 3 units. Strengthen allies by 2 and move them to this row. Deal 2 damage to enemies and move them to the row opposite this unit.
Dwarf
Choose One: Spawn a Duda: Companion that boosts 2 units on each side of it by 2; or Spawn a Duda: Agitator that deals 2 damage to 2 units on each side of it.
Mage, Kaedwen, *Swap
Swap a card in your hand with a Bronze special card from your deck.
Temeria, Officer
If in hand, deck, or on board, boost self by 1 whenever an enemy is destroyed.
Wild Hunt, Mage, Officer, *Move
Move an enemy to the row opposite this unit and apply Biting Frost to that row.
Soldier, Elf, *Lock
Toggle a unit's Lock status and move it to this row on its side.
Support
Boost self by 3 for each Geralt, Yennefer, Triss and Zoltan card in your starting deck.
Support
Conceal any number of units. If allies, boost by 2. If enemies, deal 2 damage.
Wild Hunt, Officer
Deal 4 damage to an enemy. If the enemy is under Biting Frost, deal 8 damage instead.
Relict
Discard a card. Then make a default copy of a card of the same color from your opponent's starting deck in your hand.
Beast, Cursed
Whenever Discarded, Resurrect on a random row; and whenever destroyed, Resurrect in the same position. Then, Weaken self by half.
Beast, Cursed
Whenever a unit is played from either hand on your opponent's side, deal 1 damage to it.
Dwarf, Officer, *Move
Move all allies on this row to random rows and boost self by 1 for each.
Officer
Choose an enemy or a Revealed unit in your opponent's hand, then move all copies of it from their deck to the graveyard.
Mage
Destroy an ally, then play the top card of your deck; or Truce: Destroy an enemy, then your opponent draws and Reveals a Bronze card.
Beast, Cursed
Destroy the Armor of all units, then boost self by half the value destroyed.
Apply Golden Froth to the row.
Temeria, Machine, *Crew
Deal 2 damage to an enemy and move it to the row above. Crewed: Repeat its ability.
Toggle a unit's Spying status.
Aedirn, Draconid
Boost self by 1 for each Dwarf ally and deal 1 damage to an enemy for each Elf ally.
Officer
Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
Officer, *Move
Move any card in your deck to the top. If it's a non-Spying unit, boost it by 5.
Wild Hunt, Machine
Boost all Wild Hunt allies by 1. Whenever another Wild Hunt ally appears, boost it by 1.
Wild Hunt, Soldier
Deal 3 damage to an enemy. If the enemy is destroyed or is under Biting Frost, boost self by 2.
Dryad
Resurrect a Bronze or Silver special card from your opponent's graveyard, then Banish it.
Soldier, Clan an Craite
Every {Counter} turns, if damaged, Heal self and Strengthen by 2 on turn start.
Machine, Clan an Craite, *Move
Move an enemy to the row opposite this unit, then deal damage equal to the number of units on that row.
Insectoid
The next 4 times you Consume a unit, Spawn an Arachas Hatchling on a random row.
Clan Heymaey, Officer, *Lock
Toggle a unit's Lock status, then move a Bronze unit from your opponent's graveyard to yours.
Soldier, Dwarf, *Move
Move a unit to this row on its side. If it's an ally, boost it by 3.
*Deathwish
Spying. If Spying, boost self by 1 on turn start and when this player passes, move to the opposite row. Deathwish: Destroy the Lowest unit on the row.
Mage, Elf
If any of your other allies or units in hand are boosted during your turn, boost self by 2 on turn end.
Machine
Deal 1 damage to all enemies except those on the opposite row. If this unit was Revealed, deal damage to all enemies instead.
Dryad
Ambush: When a unit is played on your opponent's side, flip over and deal 7 damage to it.
Draconid
Single-Use: After 4 turns, deal 1 damage to all enemies, then return to your hand on turn start.
Soldier, Kaedwen, *Move
Move to a random row and boost all other allies on it by 1 on turn start.
Cursed, Soldier, Cultist
When this unit is damaged or Weakened, transform into a Raging Bear.
Insectoid, Cursed
Strengthen all your other Insectoids and Cursed units in hand, deck, and on board by 1.
Kaedwen, Support, *Crew
Heal an allied Bronze or Silver Machine and repeat its ability. Crew.
Elf, Officer
Ambush: When your opponent passes, flip over and boost 2 units on each side by 2.
Soldier, Clan Tuirseach
Whenever an enemy on the opposite row is damaged, boost self by 1. 2 Armor.
Beast, Cursed
Deal 1 damage to all enemies. If they were already damaged, deal 2 damage instead.
Soldier, Draconid
Consume the unit to the right and boost self by its power. Every 2 turns, repeat its ability on turn start.
Soldier, Elf, *Swap
Boost Elf allies by 1. Whenever you Swap this card, trigger its ability.
Mage, Aedirn
Choose One: Spawn a Unicorn that boosts all other units by 2; or Spawn a Chironex that deals 2 damage to all other units.
Machine, Clan an Craite
Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card.
Cursed, *Deathwish, *Move
Move to a random row and deal 1 damage to a random enemy on turn start. Deathwish: Deal 4 damage to a random enemy.
Clan Dimun, Machine
On turn end, deal 1 damage to the unit to the right, then boost self by 2.
Soldier, Elf
Deal 2 damage to an enemy. Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy.
Necrophage, *Move
Move an enemy to the row opposite this unit and deal 2 damage to it. If that row is under a Hazard, deal 4 damage instead.
Witcher
Deal 4 damage to an enemy. If it's a Monster faction unit, destroy it instead.
Beast
Deal 5 damage to self. The next time this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end.
Soldier, Dwarf, *Reset
Whenever this unit's power changes, except when Reset, boost self by 2.
Elf
Ambush: After 2 turns, flip over and Charm the Highest Bronze or Silver enemy with 5 power or less on turn start.
Officer
Clear Hazards from its row and boost an ally or a Revealed unit in your hand by 3.
Redania, Soldier
If this unit has no Armor, boost it by 2 and give it 2 Armor on turn end.
Redania, Soldier
If this unit has Armor on turn end, boost adjacent units by 1. 2 Armor.
Kaedwen, Support, *Crew
Whenever an ally appears, boost it by 1. If it's a Machine, also give it 1 Armor. Crew.
Clan Tuirseach, Support
Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1.
Cursed, Kaedwen, Officer
Deal 1 damage to all enemies. If a unit is destroyed, apply Ragh Nar Roog to its row.
Soldier
Boost self by 2 for each Spying enemy. Boost self by 2 whenever a Spying enemy appears.
Soldier
Deal 2 damage to an enemy. For each Spying enemy that appears during your turn, deal 2 damage to an enemy on turn end.
Elf, Officer
Deal 8 damage to an enemy. If the unit was destroyed, boost all Elves in your hand by 1.
Ogroid, *Move
Move 3 enemies to the row opposite this unit and deal 2 damage to them. If that row is under Biting Frost, deal 3 damage instead.
Leader, Redania, *Crew, *Lock
Toggle 2 units' Lock statuses. If enemies, deal 4 damage to them. Crew.
Clan Drummond, Officer
Discard a Bronze unit from your deck, then deal damage equal to its base power to an enemy.
Dryad
Ambush: When your opponent plays a Bronze or Silver special card, flip over and cancel its ability.
Wild Hunt, Officer
Deal 6 damage to an enemy. Increase damage by 1 for each Wild Hunt unit in your hand.
Officer, *Reset
Reset an ally and Strengthen it by 3; or Reset an enemy and Weaken it by 3.
Temeria, Soldier
Spawn Left Flank Infantry and Right Flank Infantry to the left and right of this unit, respectively.
Redania, Soldier
Boost all copies of this unit in hand, deck, and on board by 1. Repeat its ability whenever a copy of this unit is played.
Vampire
Look at 3 Bronze units from your opponent's deck. Consume 1, then boost self by its base power.
Wild Hunt, Officer
Every turn, Duel the Highest enemy on turn end. If this unit survives, Heal it by 2 and give it 2 Armor. 2 Armor.
Officer
Spying. Play the top non-Spying Bronze or Silver unit from your deck and boost it by 10.
Temeria, Leader, *Crew
Boost all other allies and your non-Spying units in hand and deck by 1. Crew.
Witcher
Choose One: Destroy an enemy Leader, then boost self by 5; or Play a Bronze or Silver Tactic from your deck.
Redania, Cursed, *Deathwish
Deathwish: Resurrect this unit to the same position on turn end.
Relict
Spawn 3 Wolves on the melee row and apply Impenetrable Fog to the opposite row.
Mage, Aedirn
Resurrect a Bronze or Silver Soldier from your opponent's graveyard.
Elf, Officer
If 5 Elf allies are on the board on any turn end, Summon this unit to a random row.
Machine, *Crew
Deal 1 damage to an enemy and 4 other random enemies with the same power. Crewed: Repeat its ability.
Machine, *Crew
Deal 3 damage to an enemy. If it's destroyed, deal 3 damage to another enemy. Crewed: Increase initial damage by 1.
Dryad
Deal damage equal to this unit's power. If a unit was destroyed, boost all your other Dryads and Ambush units in hand, deck, and on board by 1.
Clan an Craite, Officer
When 4 units are Resurrected while this unit is in the graveyard, Resurrect it on a random row.
Soldier, Dwarf
Deal 3 damage to an enemy. If the unit was not destroyed, boost self by 3.
Clan Tordarroch, Cursed
Spawn Wilfred to the left of this unit, Wilhelm to the right, and Wilmar on the opposite row.
Leader, Clan an Craite
Deal 1 damage to a random enemy on the opposite row. Repeat 9 times.
Clan Dimun, Officer
Deal 6 damage. If the unit was destroyed, Strengthen the Highest unit in your graveyard by 3.
Aedirn, Officer
Play the top non-Spying Bronze or Silver unit from your deck and give it 5 Armor. 3 Armor.
Mage, Kaedwen, *Deathwish
Spying. Deathwish: Set the power of all units on the row to the power of the Lowest unit on the row.
Temeria, Officer
Deal 7 damage to an enemy. At game start, add a Blue Stripe Commando to your deck.
Wild Hunt, Mage
Choose a Bronze non-Mage Wild Hunt ally and play a copy of it from your deck.
Redania, Soldier, *Reset
Reset a unit. If it's a Mage, play a copy of this unit from your deck.
Soldier, Clan an Craite
Whenever you Discard this unit, Resurrect it on a random row.
Soldier
Whenever you Reveal this unit, play it automatically on a random row and draw a card.
Soldier, Kaedwen
If you are losing by more than 25 on turn start, Summon this unit to a random row.
Necrophage
Whenever you apply Impenetrable Fog to an enemy row, Summon a copy of this unit to the opposite row.
Cursed, Kaedwen
When you play your next Spell or Item, Spawn a Doomed default copy of this unit on its row. 1 Armor.
Cursed, Witcher
Choose One: Create a Bronze or Silver Alchemy card; or Play a Bronze or Silver Item from your deck.
Necrophage
Consume all Bronze and Silver units in your graveyard and boost self by 1 for each.
Ogroid, *Deathwish
If in hand, deck, or on board, boost self by 1 whenever you Consume a card. Deathwish: Summon a copy of this unit to the same position.
Relict, Mage
Choose One: Strengthen all your other Relicts in hand, deck, and on board by 2; or Play a Bronze or Silver Relict from your deck and Strengthen it by 2.
Relict, Cursed
Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.
Leader, Clan an Craite
Strengthen the Highest non-Spying Bronze or Silver unit in your deck by 2 and play it.
Alchemy, Special, Organic
After 3 turns in the graveyard, deal 6 damage to the Highest enemy and boost the Lowest ally by 6 on turn end.
Special, Item
Boost a unit by the base power of a Bronze or Silver unit in your hand.
Spying. Deal 10 damage to the unit to the left.
Cintra, Witcher, Doomed
If you have exactly 2 copies of each Bronze card in your starting deck, set base power to 22.
Support, Dwarf
Spawn a default copy of a random different Bronze Dwarf from your deck.
Wild Hunt, Officer
Look at a random Gold and Silver card from your deck, then play 1 and move the other to the top of the deck.
Witcher, *Lock
Spying. Apply Lock status to 2 units on this row, then Drain all their power.
Mage, Redania
Deal 5 damage to an enemy, then deal 4, 3, 2 and 1 damage to random enemies. Cannot damage the same enemy twice in a row.
Ogroid
Play a Bronze Deathwish unit from your deck, Consume it and boost self by its base power.
Spying. Boost an ally by 12.
Dwarf, Officer
Play a random Bronze or Silver Dwarf from your deck and Strengthen it by 3.
Soldier, Elf
If in hand, deck or on board, boost self by 1 whenever you play a special card.
Spying. Look at 2 random Bronze units from your deck, then play 1.
Clan Heymaey, Support
Deal 1 damage to a Bronze Machine or Soldier ally, then play a copy of it from your deck.
Elf, Officer
Choose One: Play a Bronze or Silver special card from your deck; or Create a Silver Elf.
Draconid
Consume a different Bronze unit from your graveyard, then play a copy of it from your deck.
Mage, Elf
Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck.
Soldier, Elf
Summon all copies of this unit to this row. Whenever this unit moves, boost it by 2.
Temeria, Soldier
Whenever a different Temerian ally with the same power is played, Summon a copy of this unit to a random row.
Temeria, Soldier, *Crew
Boost all Temerian allies and your non-Spying Temerian units in hand and deck with the same power as this unit by 1. Crew.
Cursed
Choose One: Play a Bronze or Silver Cursed unit from your deck; or Create a Silver unit from your opponent's starting deck.
Construct
Summon a copy of this unit to a random row whenever you Reveal a card in your opponent's hand.
Redania, Cursed, *Deathwish
Spying. Deathwish: Boost 5 random units on the opposite side by 5.
Leader, Kaedwen, *Crew
Choose a Bronze Machine or Kaedweni ally and play all copies of it from your deck. Crew.
Alchemy, Special, Item, *Lock
Toggle a unit's Lock status. If an enemy, deal 4 damage to it.
Alchemy, Special, Item
Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.
Tactic, Special
Choose One: Boost all damaged allies under Hazards by 2 and clear all Hazards from your side; or Play a random Bronze unit from your deck.
Tactic, Special
Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2.
Tactic, Special
If losing, Spawn an Imperial Manticore. If winning or tied, Spawn Manticore Venom.
Special, Boon
Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.
Alchemy, Special
Spawn a default copy of a non-Leader Gold unit from your opponent's graveyard and boost it by 2.
Special, Hazard
Apply a Hazard to an enemy row that deals 2 damage to the Highest unit on turn start.
Special, Hazard
Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.
Alchemy, Special, Organic, *Reset
Choose One: Heal a unit and Strengthen it by 6; or Reset a unit and Weaken it by 6.
Tactic, Special
Boost the Lowest Bronze or Silver unit in your deck by 2, then play it.
Alchemy, Special, Organic, *Reset
Choose One: Reset a unit and Strengthen it by 3; or Reset a unit and Weaken it by 3.
Special, Item
Deal damage equal to the base power of a Bronze or Silver unit in your hand.
Spell, Special
Banish a Bronze or Silver unit from either graveyard, then boost an ally by its power.
Spell, Special, Hazard
Apply a Hazard to each enemy row that deals 2 damage to the Highest unit on turn start.
Tactic, Special
Play a Bronze or Silver Soldier, Machine, Officer or Support unit from your deck.
Spell, Special
Return a Bronze or Silver Skellige unit from your graveyard to your hand, add the Doomed category to it, and set its base power to 8. Then play a card.
Special
Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.
Special, Item
Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.
Special, Hazard
Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start.
Spell, Special
Spawn a default copy of the last Bronze or Silver non-Agent unit that appeared.
Special, Hazard
Apply a Hazard to an enemy row that deals 1 damage to 2 random units on turn start.
Alchemy, Special
Boost a Witcher to 25 power; or Deal 10 damage to a non-Witcher unit. If it survives, boost it to 25 power.
Special, Item
Choose One: Destroy a Bronze or Silver Cursed enemy; or Deal 9 damage and, if the unit was destroyed, Banish it.
Spell, Special
Boost the Highest Bronze or Silver unit in your deck by 2, then play it.
Special, Hazard
Apply a Hazard to an enemy row that deals 2 damage to the Lowest unit on turn start.
Alchemy, Special, Item
Choose One: Create a Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire.
Special, Item
Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3.
Alchemy, Special, Item
Choose One: Deal 2 damage to an enemy and all units that share its categories; or Destroy a Bronze or Silver Neutral unit.
Alchemy, Special, Organic
Deal 4 damage to the Highest enemy on each row. Deal 1 extra damage for each copy of this card in your graveyard.